Reproduction and evolution. Evolutionary rules. Types of evolution. Classes.

Lecture



Reproduction and evolution

Reproduction - the function of ensuring the extension of the genus, their own kind. Moreover, the organism should improve the breed from generation to generation or change, at least, transmit, accumulate information. That is why nature has provided death, and not endless improvement of the organism - nature is trying to eliminate the transition to a dead end of an individual by endless development. Reproduction and improvement of adaptability is an essential function and must be in both living and artificial organisms. For example, the repetition of their own kind in geometry is a fractal.

Take an infinite environment of cells - a cyclic matrix (the field is a torus). There are automata on this field. Some cells have food that can be restored after a certain time. At the beginning of evolution, there were 4 types of automata {A, B, C, D}. Scheme of the automaton A {1,1} in Figure 8.1. The machine can only move in one direction (D = 1). On the first tape, he can move endlessly. But it is only slightly change the conditions (tape 2) and the machine is killed. Such a device is not adapted to a non-stationary environment.

  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes.
Fig.8.1


Evolutionary rules

If automata fall into one cell, they are combined into one. If automata of the same type occur, the petal depth increases. If different - the number of petals increases. This process is called polymerization. As a result of several meetings, the following {A 2 GW} structure may arise:
  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes.
fig.8.2

The result is a structure that is more adapted to life in a complex environment. The elements, when combined, receive new qualitative properties, which none of the parts of this association have.



Types of evolution

  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes. Colonies - some configuration of the elements that arise temporarily, to achieve a certain function. Example: ants.

This is how S. Lem describes the colonies in the Invincible story: “All these creatures had threefold symmetry and resembled the Greek gamma with three pointed shoulders, connecting in a central thickening. blue and olive colors, like the abdomen of some terrestrial insects. Their outer walls consisted of very small plates that resembled a diamond facet, and inside the "front sights" contained the same microscopic structure. smaller than grains of sand formed something like an autonomic nervous system, in which two partially independent chains could be distinguished.The smaller part, which occupies the interior of the shoulders, was a microscopic scheme that controls the movement of an “insect,” something like a universal battery and energy transformer at the same time. Depending on the way the crystals were compressed, they created an electric, then magnetic field, or alternating force fields that could heat up to a relatively high rate central areas; then the accumulated heat was radiated out unidirectionally. The movement of air caused by this, like a jet stream, made it possible to move in any direction. A separate crystal flew not so much as jumped, and was not, at least during laboratory experiments, able to precisely control its flight. Several crystals, connecting the tips of the shoulders with each other, formed a system with the best aerodynamic indicators, the more they were. Each crystal was connected with three; in addition, it could connect the end of the shoulder with the central part of any other, which made it possible to form multi-layered complexes. The compounds did not necessarily require contact, it was enough for the crystals to get close, so that the resulting magnetic field kept the whole formation in equilibrium. With a certain number of insects, the system began to show numerous patterns, depending on how it was "teased" by external impulses, change the direction of movement, shape, type, frequency of internal pulsations; under certain external conditions, the signs of the field changed, and, instead of being attracted, the metal crystals repelled, passing into the state of "individual placer".

  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes. Monsters - the concentration (accumulation) of many properties in one individual.
  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes.
Fig.8.3

For the existence of such individuals there are a number of restrictions, such as, for example, biological growth limits. If the length of the creature is n, then its area is n2, and the volume, weight is n3. Body area is proportional to air resistance, body evaporation, and strength. The body area is growing, heat transfer is increasing, the need for food is increasing, the time spent on its production is increasing. The load on the bones grows n3 times, and the protection (strength) n2 times. Therefore, organisms live in certain ranges of parameter changes. The same applies to social systems.

  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes. Cloning.
  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes.
fig.8.4

The cloning scheme is presented in Figure 8.4. A is a genetic mother, they take a cell from her that has a full set of chromosomes. Moreover, this cell must be optional sexual. B - the mother who gave the egg. All chromosomes are removed from this egg cell. The cell of the genetic mother is reunited with the mother B egg. The reunion takes place outside the body, using, for example, an electric charge. The surrogate mother (C) grows the fruit. As a result, we get an animal D - clone, with a complete genetic set of object A.

  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes. Sexual.
Option reproduction and evolution. Reproduction is achieved by mixing sets of chromosomes through mating, evolution by selecting the resulting organisms. Mutations are also possible (change of signs is random or under the influence of external factors).


Classes

  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes. In inanimate nature, the crystal, fractal, has repeatability.
  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes. Orkornoviruses - the border of living and nonliving. No DNA. They can not reproduce themselves independently, multiply in a foreign body. They penetrate into a bacterium or a living cell, merge with DNA, providing their own reproduction.
  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes. Bacteria are living matter. The bacterium has DNA, but the length of its DNA is small - all elements are occupied. There is no opportunity to develop, as there is no variability. Compare: the length in the stretched form of the DNA of the virus is 0.1 mm, the microbe is 1.5 mm, the Drosophilus is 61 mm. Information capacity in relation to used and potential options.
  Reproduction and evolution.  Evolutionary rules.  Types of evolution.  Classes. Highly organized living matter - “works” only 1% of DNA. The number of possible mutations is huge. Organisms develop, evolve. 1% of DNA gives 5 * 1010 different proteins. The choice (mutation) is made from the existing protein, but not in general.

But evolutionary theory has questions. Does evolution really move us? There are structures that cannot evolve. In the course of history, many revolutionary leaps have occurred that are difficult to explain.

The goal of evolution is in the accumulation of structural energy, and in more and more complex structural forms. There is a continuous struggle for efficiency. Efficiency allows you to develop. Highly organized forms are used to increase the efficiency of even someone else's potential (a person eats not grass but meat, uses plants, oil for energy, amplifiers of space, speed, physical and mental efforts - a lever, wheel, telephone, computer). All these are stages of evolution.

The purpose of life - the reproduction of their own kind, the continuation of the species to infinity.

The purpose of nature is an increasingly active process of energy transformation of the Earth’s matter.

In computer technology, prototypes of the CAM process are computer viruses, Stratum technology, von Neumann machine.

In Stratum, you can assemble a model that provides self-reproduction, reproduction, mutations in descendants and evolution. So start a process of self-improvement.

Initially, there is a root schema. This is a field, a space for evolution. Create manually some Parent object. Its property is written in the string x: = x + 1 .

Create a demiurge. Its properties are that it creates the child1 class following the parent pattern, and then creates object 00 as an instance of the child1 class in the root schema. The instance is set to x, y .
R: = CreateClass ('child1', 'parent', 0)
H: = CreateObject ('root', 'child1', '00', x, y)

Thus, the demiurge on the evolutionary field per clock will create a copy of the Parent object with the property x: = x + 1 . If you take care of changing the strings '00' and 'child1', for example, by accident or by a counter, then at the next measure new copies of the Parent object will be created with different names ( 01 , 02 , 03 , :), but with the same properties x: = x +1

If you use the standard ChangeModel object, you can change (or insert) i the string to a new context, which can be chosen randomly from the list or generated as a random string. For example, replacing x: = x + 1 with x: = x + 2 gives a replacement for an object property. Finally, you can mix the texts of various objects by creating a new object with inheriting the properties of the ancestors.


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Artificial Intelligence

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